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Observe a Teaching Award Winner with Squirrel Eiserloh In-Person

You're invited to observe Squirrel (Brian) Eiserloh, a 2020 Provost’s Teaching Recognition Award Winner, for a session of his Software Development for Games I course. This course provides a foundation in the mathematical concepts and techniques used in real-time 2D and 3D game programming, including applications in game physics, rendering, and gameplay. Covers position and displacement vectors, affine matrix transformations, numerical integration, geometric primitives and queries, collision detection and response, interpolation and easing, and local and world spaces.

There are 0-15 students in this graduate-level class. In this session, students will explore tile heat maps, and their use in verifying the validity of randomly-generated maps, allowing AIs to wander, pursue, and avoid obstacles. They will "invent" the concept, theory, and approach on whiteboard and in Excel, then show graphical visualizations of dynamic heat maps being used for multiple applications in a real-time demo (which also serves as the north star guide for their homework assignment).

The instructor will introduce you to the class and explain why you are there.

After registering for this observation, you will receive an Outlook calendar invite with the class location.

Date:
Wednesday, November 19, 2025
Time:
2:00pm - 3:20pm
Time Zone:
Central Time - US & Canada (change)
Categories:
  Center for Teaching Excellence  
Registration has closed.

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