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Observe a Teaching Award Winner with Squirrel Eiserloh

Observe a Teaching Award Winner with Squirrel Eiserloh In-Person

You're invited to observe Squirrel (Brian) Eiserloh, a 2020 Provost’s Teaching Recognition Award Winner, for a session of his Math and Physics for Games I course. This course provides a foundation in the mathematical concepts and techniques used in real-time 2D and 3D game programming, including applications in game physics, rendering, and gameplay. Covers position and displacement vectors, affine matrix transformations, numerical integration, geometric primitives and queries, collision detection and response, interpolation and easing, and local and world spaces.

There are 0-15 students in this graduate-level class. In this session, students will be computing a highly optimized ray intersection with a 2D disc, useful for countless cool and fun applications in video game development.  We start by showing a complete working interactive demo (final goal/destination), then back up to "invent" the algorithm ourselves from scratch on the whiteboard, exploring and discussing all special cases, modifying our demo in real time to demonstrate what bugs/symptoms each would produce if not properly addressed.

If you choose to attend this session, the instructor will introduce you to the class and explain why you are there.

After registering for this observation, you will receive an Outlook calendar invite with the class location.

Date:
Tuesday, October 28, 2025
Time:
2:00pm - 3:20pm
Time Zone:
Central Time - US & Canada (change)
Categories:
  Center for Teaching Excellence  
Registration has closed.

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